The new Tactical Shooter in Steam is fast, different and it could be really good

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Genre: Shooter | Developer: RedHill Games | Platform: PC in Steam | Liberation: 08/26/21 (anticipated access)

The Tactical Shooter Free2Play Nine to Five begins in Early Access in Steam as part of GamesCom 2021 and is based on some new mechanics to be different. phases has made a round with the developers and presents you the 3VS3VS3 Shooter.

What is nine to five? The first-person shooting game Nine to Five is based on an unusual 3VS3VS3 concept and puts your tactical considerations in the foreground. In the not too distant future, you play as a mercenary hired by one of the big corporations that govern the world. The nations have had their day.

In Nine to Five, however, the tactical shooter does not mean that each blow signifies an immediate death: team game has priority over brute force and good reflexes. Nine to Five interprets a tactical shooter through a considerate approach and requires a good team game to succeed. The shooter follows a realistic approach with light science fiction elements.

Due to the special structure of the game modes in phases and flows, the parties offer a great variety and last a maximum of 15 minutes. The phases influence each other and a victory in Round 1 can bring an advantage in Round 2.

phases has played some games with Redhill Game developers, it gives you the first impressions and shows you who should download the current beta of Nine to Five. Among others, the CEO of Redhill Games Matias Myllyrinne and the producer Jari Hokkanen were present.

We include the new trailer of the current version here:

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team game and tactics win at Nine to Five

What makes special nine to five? The shooter is defined by small peculiarities that, ultimately, make a difference against competition.

Nine to Five is based on three teams of three that compete with each other on a map. Depending on the flow of a phase, you have certain tasks, for example, assume an area. There are different flows with different tasks for the first phase. The same flow may also be different in the first phase because the target points vary.

If you have won phase 1, there is advantage for phase 2. When playing, we must wait a drop in the second round and we already knew the position of the descent. The other teams had to explore the point first. The result of a phase often influences the next.

A party should only last about 15 minutes. The phases are designed to last 5 minutes and, sometimes, they are finished before.

The composition of the equipment is also special. At the moment, you can choose between 19 weapons of 4 kinds of weapons and determine the selection of your devices through your Armor Kit. Each of the 18 armor kits offers a different set of equipment and tactical toys.

It begins with a normal pomegranate and some healing and does not stop with shields, illusions and cure packages for your fellow players. The Nine to Five scenario also plays something in the future, but it is not far away. With this science fiction soft, there are more technical options in terms of equipment.

Due to the different phases and the great selection of equipment, you can put your stamp in each round and achieve your goals in a different way.

Nine to Five is based on devices and unlimited equipment.

What else defines nine to five? The shooter is available free of charge in Steam with a free2play model. Financing must be done through a store within the game, which only sells cosmetic items. In general, Nine to Five offers two coins: Shopping game equipment with loans and cosmetic shopping with platinum (real money). A system of battle pass is also provided.

When it comes to game equipment, Nive to Five is stepping on the accelerator. You can get tons of equipment, weapons and accessories for unlocked weapons. The developers said they wanted a healthy balance between weapons for beginners and subsequent unlocks. This intends to limit a little the advantages of frequent players about newcomers.

The shooter can probably be compared with Rainbow Six: Siege. The graphic demands and tactics can be compared well, although the time to kill is greater in nine to five. Each soldier begins with armor, which means that the first shootings of a phase take longer. If the armor is gone, you can not reconstruct the protection and time to kill in the next battle is less.

When does Nine to Five celebrate its full launch? There is still no release date. Developers emphasize how important the feedback from your players is for them and how many aspects of the shooter were and will be influenced by the test phases.

However, with the start of anticipated access, the shooter will remain available in Steam at the moment. All other test phases were previously limited in time. If you start at Early Access, you do not have to worry about restoring your progress; Developers have confirmed that it can keep their unlocks for the full version.

For all those who are always looking for new shooters, here is a video with an exciting selection of what awaits you this year:

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How does Nine to Five play?

How were the first turns? The beginning of the game around phases and flows is very catchy and everyone immediately knows what will happen. Being together is the motto and good agreements are necessary. There are 2 maps in the beta version, that we both tried in the test round.

The beginning of the game with the three teams of three is usually working well and slows down the phases. Aggressive teams run the risk of losing allies quickly and then they have to face the second opponent team when they are overcome in number. On the other hand, cautious teams tend to be late at their destination and, sometimes, have a disadvantaged position.

In each round, your tactical plan is crucial and because you can adjust your equipment between the phases, you must coordinate again and again to be able to move on to the next phase. On a map, you can even mark a road between the rounds, which can then be seen on the match map.

That played well and it's fun when you're in the same wave than your teammates. In the test event with the developers, we were guided by the most experienced team, we had a good balance of moderation, aggressiveness and use of the team and we were able to win almost all phases, although opposing teams were also full of Redhill employees.

3VS3VS3 requires you new tactics.

Positive and negative impressions: with comments from developers.

** What was positive?

Nine to Five is a military playing field and gives great freedom to meet the objectives of its mission. With the ping system or the use of drones, you can help your team members detect enemies or you can get help yourself. The interaction of devices and communication with each other is the most important aspect of Nine to Five and worked very well.

In addition, the combination of a pretty slowdown game and the simultaneous time pressure does a lot of what Nine to Five can offer.

This is what developers say:

The parties with the three teams of 3 is a new approach to the genre. The game based on the mission or flow is different. (Nine to five) is not supposed to be a combat to team death, so another tactical component is added. You do not have to be the guy with the fastest reflexes: a good team can be smarter than the others.

What did you notice negatively? The shooting and the feeling of shooting the weapons seemed cautious. The weapons do not feel so powerful when they shoot, and the feedback of the blows is not great either.

As a result, the game otherwise coherent when moving forward, maintaining the position or repressing the opponents has suffered something.

This is what developers say:

For us, this is more a constant job than something that has a specific objective. We already did a significant review of the sensation of the weapon and we are still working on it. It is a combination of all the elements that the player sees on the screen: audio, visuals, effects. The way all effects work together is also a matter of time.

We have already learned a lot about what the eye sees and how it feels when you click with the mouse to shoot. There is still much to be done, but we are advancing and we continue working on it.

Who is Nine to Five for?

With the beginning of today in Early Access in Steam, you can try the free2play shooting game at any time and take a look.

Are you a fan of shooters with sophisticated tactical options? Then go through Nine to Five. As mentioned above, the players from Rainbow Six: Siege could also find a home in Nine to Five. Many of the devices should be familiar; However, due to the teams of 3 and the division in flows and phases, tactical approaches differ and, therefore, offer a new different experience. In addition, Nine to FIVE adopts a more realistic approach and dispenses with overhumane skills or too strange gadgets.

The time quite high to kill and increase tactical demands make Nine to Five ideal for players who are more defined through their focus and less through their reflections. For players who like to delve into the mechanics of a shooter and close every section of a map, Nine to Five has a lot of depth. However, due to short rounds, Nine to Five remains entertaining and a long camp is rarely appropriate if you are playing by victory.

If you want a hard death combat action with many animations, explosions and a high battle rhythm, Nine to Five is probably less your case.

Exciting shooter for team players

Nine to Five wants to be different and uses new approaches for game modes and equipment without reinventing the shots gender. That sounds interesting and works well. However, the implacable approach in the team game is not for everyone.

If you think about three teams, Oh, I know with who I could play this, then try nine to five. The advantages of mechanics develop better with a well-tested trio and Nine to Five promises many hours of multiplayer fun.

There are also extensive options on how you can support your game style with activations, which also provides motivation outside the matches to begin the next 5 rounds.

However, it remains to be seen if the 3VS3VS3 game has a reasonable balance and if the developers add up to the gun game and the feeling of weapons. Apart from these two points, I give the title a clear thumb up, for all fans of the first-person shooting games with tactical depth.

Maik Schneider Independent writer in phases

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